Publications – 2016

 
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Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation.

Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in computational geometry and computer graphics. In this problem, an effective window pruning strategy can significantly affect the actual running time. Due to its importance, we conduct an in-depth study of window pruning operations in this paper, […]
By : jzhang | Oct 31, 2017
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Energized soft tissue dissection in surgery simulation

With the development of virtual reality technology, surgery simulation has become an effective way to train the operation skills for surgeons. Soft tissue dissection, as one of the most frequently performed operations in surgery, is indispensable to an immersive and high-fidelity surgery simulator. Energized dissection tools are much more commonly […]
By : jzhang | Oct 13, 2017
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Evaluation of coupled finite element/meshfree method for a robust full-scale crash worthiness simulation of railway vehicles

The crashworthiness of a railway vehicle relates to its passive safety performance. Due to mesh distortion and difficulty in controlling the hourglass energy, conventional finite element methods face great challenges in crashworthiness simulation of large-scale complex railway vehicle models. Meshfree methods such as element-free Galerkin method offer an alternative approach […]
By : jzhang | Oct 13, 2017
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A fast propagation scheme for approximate geodesic paths

Geodesic paths on surfaces are indispensable in many research and industrial areas, including architectural and aircraft design, human body animation, robotic path planning, terrain navigation, and reverse engineering. 3D models in these applications are typically large and complex. It is challenging for existing geodesic path algorithms to process large-scale models […]
By : jzhang | Oct 13, 2017
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Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices

With the rapid development of human-computer interaction technologies, the new media generation demands novel learning experiences with natural interaction and immersive experience. Considering that digital storytelling is a powerful pedagogical tool for young children, in this paper, we design an immersive storytelling environment that allows multiple players to use naturally […]
By : jzhang | Oct 12, 2017
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A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters

Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware taking different colour and depth inputs is required. Our approach removes the numerical difficulties of using non-linear optimization in previous […]
By : jzhang | Oct 12, 2017
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Adaptive multi-view feature selection for human motion retrieval

Human motion retrieval plays an important role in many motion data based applications. In the past, many researchers tended to use a single type of visual feature as data representation. Because different visual feature describes different aspects about motion data, and they have dissimilar discriminative power with respect to one […]
By : jzhang | Oct 11, 2017
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3D Body Shapes Estimation from Dressed-Human Silhouettes

Estimation of 3D body shapes from dressed-human photos is an important but challenging problem in virtual fitting. We propose a novel automatic framework to efficiently estimate 3D body shapes under clothes. We construct a database of 3D naked and dressed body pairs, based on which we learn how to predict […]
By : jzhang | Sep 12, 2017