Publications – 2015

 
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Blue Noise Sampling using an SPH-based Method

We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation — it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high quality […]
By : jzhang | Oct 12, 2017
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Fast multiple-fluid simulation using Helmholtz free energy

Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energybased Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Helmholtz free energy functions, the simulated fluid […]
By : jzhang | Oct 12, 2017
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Posing 3D Models from Drawing

Inferring the 3D pose of a character from a drawing is a complex and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, a novel way of inferring the 3D pose from a monocular 2D sketch is proposed. The […]
By : jzhang | Oct 11, 2017
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Image-based Hair Pre-Processing for Art Creation A Case Study of Bas-Relief Modelling

To better capture the shapes as well as the rich dynamics of hair, image based modelling techniques have been developed for reconstructing their 3D geometry and important visual features. Most hair images contain inevitable noises which impair reconstructed hair models. Therefore we propose to pre-process hair images and provide an […]
By : jzhang | Sep 13, 2017
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Advanced ordinary differential equation based head modelling for Chinese marionette art preservation

Puppetry has been a popular art form for many centuries in different cultures, which becomes a valuable and fascinating heritage assert. Traditional Chinese marionette art with over 2000 years history is one of the most representative forms offering a mixture of stage performance of singing, dancing, music, poetry, opera, story narrative […]
By : jzhang | Sep 13, 2017
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Dynamic skin deformation using finite difference solutions for character animation

We present a new skin deformation method to create dynamic skin deformations in this paper. The core elements of our approach are a dynamic deformation model, an efficient data-driven finite difference solution, and a curve-based representation of 3D models. We first reconstruct skin deformation models at different poses from the […]
By : jzhang | Sep 13, 2017
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Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval

Multiple visual features have been proposed and used in 3-dimensional (3D) model retrieval in recent years. Since each visual feature reflects a unique characteristic about the model, they have unequal discriminative power with respect to a specific category of 3D model, and they are complementary to each other in model […]
By : jzhang | Sep 12, 2017
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Efficient sketch-based creation of detailed character models through data-driven mesh deformations

Creation of detailed character models is a very challenging task in animation production. Sketch-based character model creation from a 3D template provides a promising solution. However, how to quickly find correct correspondences between user’s drawn sketches and the 3D template model, how to efficiently deform the 3D template model to […]
By : jzhang | Aug 13, 2017