Publications – 2013

 
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Automatic Cage Construction for Retargeted Muscle Fitting

The animation of realistic characters necessitates the construction of complicated anatomical structures such as muscles, which allow subtle shape variation of the character’s outer surface to be displayed believably. Unfortunately despite numerous efforts, the modelling of muscle structures is still left for an animator who has to painstakingly build up […]
By : jzhang | Sep 13, 2017
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Energy-based dissolution simulation

We propose an energy-based method for dissolution simulation. Both the fluid (solvent) and solid (solute) are presented by particles. The dissolution priority of solute particles is based on the kinetic activation energy. The position of solute is determined using rigid body dynamics. We demonstrate plausible dissolving behaviours by using examples.
By : jzhang | Sep 13, 2017
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A semantic feature for human motion retrieval

With the explosive growth of motion capture data, it becomes very imperative in animation production to have an efficient search engine to retrieve motions from large motion repository. However, because of the high dimension of data space and complexity of matching methods, most of the existing approaches cannot return the […]
By : jzhang | Jun 2, 2017
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Relief stylization from 3D models using featured lines

Digital reliefs mimic the style of their real life counterparts, and hence offer an elegant depiction of a 3D shape. Despite an increasing amount of research on digital relief generation in computer graphics, little has been reported on the generation of abstract sculpture forms using pure engraved lines. In this […]
By : jzhang | Feb 11, 2017