We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation — it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high quality blue-noise spectrum. Inspired by this, […]
Category: 2015
Fast multiple-fluid simulation using Helmholtz free energy
Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energybased Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Helmholtz free energy functions, the simulated fluid evolves from high-energy states to […]
Posing 3D Models from Drawing
Inferring the 3D pose of a character from a drawing is a complex and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, a novel way of inferring the 3D pose from a monocular 2D sketch is proposed. The proposed method does not make […]
Image-based Hair Pre-Processing for Art Creation A Case Study of Bas-Relief Modelling
To better capture the shapes as well as the rich dynamics of hair, image based modelling techniques have been developed for reconstructing their 3D geometry and important visual features. Most hair images contain inevitable noises which impair reconstructed hair models. Therefore we propose to pre-process hair images and provide an orientation map of hair strands […]
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation
Puppetry has been a popular art form for many centuries in different cultures, which becomes a valuable and fascinating heritage assert. Traditional Chinese marionette art with over 2000 years history is one of the most representative forms offering a mixture of stage performance of singing, dancing, music, poetry, opera, story narrative and action. Apart from a […]
Dynamic skin deformation using finite difference solutions for character animation
We present a new skin deformation method to create dynamic skin deformations in this paper. The core elements of our approach are a dynamic deformation model, an efficient data-driven finite difference solution, and a curve-based representation of 3D models. We first reconstruct skin deformation models at different poses from the taken photos of a male […]
Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval
Multiple visual features have been proposed and used in 3-dimensional (3D) model retrieval in recent years. Since each visual feature reflects a unique characteristic about the model, they have unequal discriminative power with respect to a specific category of 3D model, and they are complementary to each other in model representation. Thus, it would be […]
Efficient sketch-based creation of detailed character models through data-driven mesh deformations
Creation of detailed character models is a very challenging task in animation production. Sketch-based character model creation from a 3D template provides a promising solution. However, how to quickly find correct correspondences between user’s drawn sketches and the 3D template model, how to efficiently deform the 3D template model to exactly match user’s drawn sketches, […]