Surface blending with tangential continuity is most widely applied in computer aided design, manufacturing systems, and geometric modeling. In this paper, we propose a new blending method to effectively control the shape of blending surfaces, which can also satisfy the blending constraints of tangent continuity exactly. This new blending method […]
Locomotion Skills for Insects with Sample-based Controller
Natural-looking insect animation is very difficult to simulate. The fast movement and small scale of insects often challenge the standard motion capture techniques. As for the manual key-framing or physics-driven methods, significant amounts of time and efforts are necessary due to the delicate structure of the insect, which prevents practical […]
Fast individual facial animation framework based on motion capture data
Based upon motion capture, a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer, a camera was used to record her/his front face as a texture map. The radial basis function (RBF) technique was utilized to deform a generic facial model and the […]