Huber-L1-based non-isometric surface registration

Non-isometric surface registration is an important task in computer graphics and computer vision. It, however, remains challenging to deal with noise from scanned data and distortion from transformation. In this paper, we propose a Huber- L1-based non-isometric surface registration and solve it by the alternating direction method of multipliers. With a Huber- L1-regularized model constrained […]

High Relief from Brush Painting

Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the […]

Hybrid Integration of Euclidean and Geodesic Distance-Based RBF Interpolation for Facial Animation

Simulating believable facial animation is a topic of increasing interest in computer graphics and visual effects. In this paper we present a hybrid technique for the generation of facial animation based on motion capture data. After capturing a range of facial expressions defined by Facial Action Coding System (FACS), the radial basis function (RBF) is […]