Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation.

Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in computational geometry and computer graphics. In this problem, an effective window pruning strategy can significantly affect the actual running time. Due to its importance, we conduct an in-depth study of window pruning operations in this paper, and produce an exhaustive list […]

Energized soft tissue dissection in surgery simulation

With the development of virtual reality technology, surgery simulation has become an effective way to train the operation skills for surgeons. Soft tissue dissection, as one of the most frequently performed operations in surgery, is indispensable to an immersive and high-fidelity surgery simulator. Energized dissection tools are much more commonly used than the traditional sharp […]

Evaluation of coupled finite element/meshfree method for a robust full-scale crash worthiness simulation of railway vehicles

The crashworthiness of a railway vehicle relates to its passive safety performance. Due to mesh distortion and difficulty in controlling the hourglass energy, conventional finite element methods face great challenges in crashworthiness simulation of large-scale complex railway vehicle models. Meshfree methods such as element-free Galerkin method offer an alternative approach to overcome those limitations but […]

A fast propagation scheme for approximate geodesic paths

Geodesic paths on surfaces are indispensable in many research and industrial areas, including architectural and aircraft design, human body animation, robotic path planning, terrain navigation, and reverse engineering. 3D models in these applications are typically large and complex. It is challenging for existing geodesic path algorithms to process large-scale models with millions of vertices. In […]

Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes

Geodesic based Voronoi diagrams play an important role in many applications of computer graphics. Constructing such Voronoi diagrams usually resorts to exact geodesics. However, exact geodesic computation always consumes lots of time and memory, which has become the bottleneck of constructing geodesic based Voronoi diagrams. In this paper, we propose the window-VTP algorithm, which can […]

Blue Noise Sampling using an SPH-based Method

We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation — it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high quality blue-noise spectrum. Inspired by this, […]

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices

With the rapid development of human-computer interaction technologies, the new media generation demands novel learning experiences with natural interaction and immersive experience. Considering that digital storytelling is a powerful pedagogical tool for young children, in this paper, we design an immersive storytelling environment that allows multiple players to use naturally interactive hand gestures to manipulate […]

Fast multiple-fluid simulation using Helmholtz free energy

Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energybased Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Helmholtz free energy functions, the simulated fluid evolves from high-energy states to […]

Simulating collective transport of virtual ants

This paper simulates the behaviour of collective transport where a group of ants transports an object in a cooperative fashion. Different from humans, the task coordination of collective transport, with ants, is not achieved by direct communication between group individuals, but through indirect information transmission via mechanical movements of the object. This paper proposes a […]

Essential techniques for laparoscopic surgery simulation

Laparoscopic surgery is a complex minimum invasive operation that requires long learning curve for the new trainees to have adequate experience to become a qualified surgeon. With the development of virtual reality technology, virtual reality-based surgery simulation is playing an increasingly important role in the surgery training. The simulation of laparoscopic surgery is challenging because […]

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters

Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware taking different colour and depth inputs is required. Our approach removes the numerical difficulties of using non-linear optimization in previous methods which explicitly resolve camera […]

A human motion feature based on semi-supervised learning of GMM

Using motion capture to create naturally looking motion sequences for virtual character animation has become a standard procedure in the games and visual effects industry. With the fast growth of motion data, the task of automatically annotating new motions is gaining an importance. In this paper, we present a novel statistic feature to represent each […]

Adaptive multi-view feature selection for human motion retrieval

Human motion retrieval plays an important role in many motion data based applications. In the past, many researchers tended to use a single type of visual feature as data representation. Because different visual feature describes different aspects about motion data, and they have dissimilar discriminative power with respect to one particular class of human motion, […]

Posing 3D Models from Drawing

Inferring the 3D pose of a character from a drawing is a complex and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, a novel way of inferring the 3D pose from a monocular 2D sketch is proposed. The proposed method does not make […]

Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking

Face alignment and tracking play important roles in facial performance capture. Existing data-driven methods for monocular videos suffer from large variations of pose and expression. In this paper, we propose an efficient and robust method for this task by introducing a novel supervised coordinate descent method with 3D bilinear representation. Instead of learning the mapping […]

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation

Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than using traditional input methods. An emerging approach is gaze modulated pointing, which enables users to perform object selection and manipulation in a virtual space conveniently through the use of a combination of gaze and other interaction techniques (e.g., mid-air gestures). As […]

Blending using ODE swept surfaces with shape control and C1 continuity

Surface blending with tangential continuity is most widely applied in computer aided design, manufacturing systems, and geometric modeling. In this paper, we propose a new blending method to effectively control the shape of blending surfaces, which can also satisfy the blending constraints of tangent continuity exactly. This new blending method is based on the concept […]

Visitor Experience Innovation through Systematic Text Analytics and Augmented Reality

Visitor experience Innovation through Systematic Text Analytics and Augmented Reality. The project is focused on generating new and repeat visitors to cultural heritage sites and to make an impact on regional economies. The tools developed by the project will be made available to other UK and French cultural heritage sites on a cloud-based system where […]