Photographic style transfer

Image style transfer has attracted much attention in recent years. However, results produced by existing works still have lots of distortions. This paper investigates the CNN-based artistic style transfer work specifically and finds out the key reasons for distortion coming from twofold: the loss of spatial structures of content image during content-preserving process and unexpected […]

Energy-based dissolution simulation using SPH sampling

A novel unified particle-based method is proposed for real-time dissolution simulation that is fast, predictable, independent of sampling resolution, and visually plausible. The dissolution model is derived from collision theory and integrated into a smoothed particle hydrodynamics fluid solver. Dissolution occurs when a solute is submerged in solvent. Physical laws govern the local excitation of […]

Semantic Modeling of Indoor Scenes with Support Inference from a Single Photograph

We present an automatic approach for semantic modeling of indoor scenes based on a single photograph, instead of relying on RGB-D cam- eras. Without using hand-crafted features, we guide indoor scene modeling with feature maps extracted by Fully Convolutional Networks (FCNs). Three parallel FCNs are adopted to generate object instance masks, a depth map and […]

Efficient and realistic character animation through analytical physics-based skin deformation

Physics-based skin deformation methods can greatly improve the realism of character animation, but require non- trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of […]

Huber-L1-based non-isometric surface registration

Non-isometric surface registration is an important task in computer graphics and computer vision. It, however, remains challenging to deal with noise from scanned data and distortion from transformation. In this paper, we propose a Huber- L1-based non-isometric surface registration and solve it by the alternating direction method of multipliers. With a Huber- L1-regularized model constrained […]

High Relief from Brush Painting

Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the […]

Hybrid Integration of Euclidean and Geodesic Distance-Based RBF Interpolation for Facial Animation

Simulating believable facial animation is a topic of increasing interest in computer graphics and visual effects. In this paper we present a hybrid technique for the generation of facial animation based on motion capture data. After capturing a range of facial expressions defined by Facial Action Coding System (FACS), the radial basis function (RBF) is […]

Professor Jian Jun Zhang