Realistic skin movement for character animation

Skin movement modeling is a crucial element for realistic animation of both human and creature characters. In this paper, we are primarily concerned with a special skin movement effect, skin sliding. Although physical properties, such as skin elasticity, are usually regarded important in physical simulation, it often leads to an increasing computational load. A complete […]

Dynamic skin deformation using finite difference solutions for character animation

We present a new skin deformation method to create dynamic skin deformations in this paper. The core elements of our approach are a dynamic deformation model, an efficient data-driven finite difference solution, and a curve-based representation of 3D models. We first reconstruct skin deformation models at different poses from the taken photos of a male […]

Professor Jian Jun Zhang