De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal

Surgical smoke removal algorithms can improve the quality of intra-operative imaging and reduce hazards in image-guided surgery, a highly desirable post-process for many clinical applications. These algorithms also enable effective computer vision tasks for future robotic surgery. In this paper, we present a new unsupervised learning framework for high-quality pixel-wise smoke detection and removal. One […]

Bas-relief modelling from enriched detail and geometry with deep normal transfer

Detail-and-geometry richness is essential to bas-relief modelling. However, existing image-based and model-based bas-relief modelling techniques commonly suffer from detail monotony or geometry loss. In this paper, we introduce a new bas-relief modelling framework for detail abundance with visual attention based mask generation and geometry preservation, which benefits from our two key contributions. For detail richness, […]

Nonlinear Spring-Mass-Damper Modeling and Parameter Estimation of Train Frontal Crash Using CLGAN Model

Due to the complexity of a train crash, it is a challenging process to describe and estimate mathematically. Although different mathematical models have been developed, it is still difficult to balance the complexity of models and the accuracy of estimation ,is paper proposes a nonlinear spring-mass-damper model of train frontal crash, which achieves high accuracy […]

Shallow2Deep: Indoor scene modeling by single image understanding

Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. […]

Fully Automatic Facial Deformation Transfer

Facial Animation is a serious and ongoing challenge for the Computer Graphic industry. Because diverse and complex emotions need to be expressed by different facial deformation and animation, copying facial deformations from existing character to another is widely needed in both industry and academia, to reduce time-consuming and repetitive manual work of modeling to create […]

Fast character modeling with sketch-based PDE surfaces

Virtual characters are 3D geometric models of characters. They have a lot of applications in multimedia. In this paper, we propose a new physics-based deformation method and efficient character modelling framework for creation of detailed 3D virtual character models. Our proposed physics-based deformation method uses PDE surfaces. Here PDE is the abbreviation of Partial Differential […]

Photographic style transfer

Image style transfer has attracted much attention in recent years. However, results produced by existing works still have lots of distortions. This paper investigates the CNN-based artistic style transfer work specifically and finds out the key reasons for distortion coming from twofold: the loss of spatial structures of content image during content-preserving process and unexpected […]

Energy-based dissolution simulation using SPH sampling

A novel unified particle-based method is proposed for real-time dissolution simulation that is fast, predictable, independent of sampling resolution, and visually plausible. The dissolution model is derived from collision theory and integrated into a smoothed particle hydrodynamics fluid solver. Dissolution occurs when a solute is submerged in solvent. Physical laws govern the local excitation of […]

Semantic Modeling of Indoor Scenes with Support Inference from a Single Photograph

We present an automatic approach for semantic modeling of indoor scenes based on a single photograph, instead of relying on RGB-D cam- eras. Without using hand-crafted features, we guide indoor scene modeling with feature maps extracted by Fully Convolutional Networks (FCNs). Three parallel FCNs are adopted to generate object instance masks, a depth map and […]

Efficient and realistic character animation through analytical physics-based skin deformation

Physics-based skin deformation methods can greatly improve the realism of character animation, but require non- trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of […]

Huber-L1-based non-isometric surface registration

Non-isometric surface registration is an important task in computer graphics and computer vision. It, however, remains challenging to deal with noise from scanned data and distortion from transformation. In this paper, we propose a Huber- L1-based non-isometric surface registration and solve it by the alternating direction method of multipliers. With a Huber- L1-regularized model constrained […]

High Relief from Brush Painting

Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the […]

Hybrid Integration of Euclidean and Geodesic Distance-Based RBF Interpolation for Facial Animation

Simulating believable facial animation is a topic of increasing interest in computer graphics and visual effects. In this paper we present a hybrid technique for the generation of facial animation based on motion capture data. After capturing a range of facial expressions defined by Facial Action Coding System (FACS), the radial basis function (RBF) is […]

Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation.

Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in computational geometry and computer graphics. In this problem, an effective window pruning strategy can significantly affect the actual running time. Due to its importance, we conduct an in-depth study of window pruning operations in this paper, and produce an exhaustive list […]

Energized soft tissue dissection in surgery simulation

With the development of virtual reality technology, surgery simulation has become an effective way to train the operation skills for surgeons. Soft tissue dissection, as one of the most frequently performed operations in surgery, is indispensable to an immersive and high-fidelity surgery simulator. Energized dissection tools are much more commonly used than the traditional sharp […]

Evaluation of coupled finite element/meshfree method for a robust full-scale crash worthiness simulation of railway vehicles

The crashworthiness of a railway vehicle relates to its passive safety performance. Due to mesh distortion and difficulty in controlling the hourglass energy, conventional finite element methods face great challenges in crashworthiness simulation of large-scale complex railway vehicle models. Meshfree methods such as element-free Galerkin method offer an alternative approach to overcome those limitations but […]

A fast propagation scheme for approximate geodesic paths

Geodesic paths on surfaces are indispensable in many research and industrial areas, including architectural and aircraft design, human body animation, robotic path planning, terrain navigation, and reverse engineering. 3D models in these applications are typically large and complex. It is challenging for existing geodesic path algorithms to process large-scale models with millions of vertices. In […]

Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes

Geodesic based Voronoi diagrams play an important role in many applications of computer graphics. Constructing such Voronoi diagrams usually resorts to exact geodesics. However, exact geodesic computation always consumes lots of time and memory, which has become the bottleneck of constructing geodesic based Voronoi diagrams. In this paper, we propose the window-VTP algorithm, which can […]

Blue Noise Sampling using an SPH-based Method

We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation — it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high quality blue-noise spectrum. Inspired by this, […]

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices

With the rapid development of human-computer interaction technologies, the new media generation demands novel learning experiences with natural interaction and immersive experience. Considering that digital storytelling is a powerful pedagogical tool for young children, in this paper, we design an immersive storytelling environment that allows multiple players to use naturally interactive hand gestures to manipulate […]

Fast multiple-fluid simulation using Helmholtz free energy

Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energybased Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Helmholtz free energy functions, the simulated fluid evolves from high-energy states to […]

Simulating collective transport of virtual ants

This paper simulates the behaviour of collective transport where a group of ants transports an object in a cooperative fashion. Different from humans, the task coordination of collective transport, with ants, is not achieved by direct communication between group individuals, but through indirect information transmission via mechanical movements of the object. This paper proposes a […]

Essential techniques for laparoscopic surgery simulation

Laparoscopic surgery is a complex minimum invasive operation that requires long learning curve for the new trainees to have adequate experience to become a qualified surgeon. With the development of virtual reality technology, virtual reality-based surgery simulation is playing an increasingly important role in the surgery training. The simulation of laparoscopic surgery is challenging because […]

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters

Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware taking different colour and depth inputs is required. Our approach removes the numerical difficulties of using non-linear optimization in previous methods which explicitly resolve camera […]

A human motion feature based on semi-supervised learning of GMM

Using motion capture to create naturally looking motion sequences for virtual character animation has become a standard procedure in the games and visual effects industry. With the fast growth of motion data, the task of automatically annotating new motions is gaining an importance. In this paper, we present a novel statistic feature to represent each […]

Adaptive multi-view feature selection for human motion retrieval

Human motion retrieval plays an important role in many motion data based applications. In the past, many researchers tended to use a single type of visual feature as data representation. Because different visual feature describes different aspects about motion data, and they have dissimilar discriminative power with respect to one particular class of human motion, […]

Posing 3D Models from Drawing

Inferring the 3D pose of a character from a drawing is a complex and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, a novel way of inferring the 3D pose from a monocular 2D sketch is proposed. The proposed method does not make […]

Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking

Face alignment and tracking play important roles in facial performance capture. Existing data-driven methods for monocular videos suffer from large variations of pose and expression. In this paper, we propose an efficient and robust method for this task by introducing a novel supervised coordinate descent method with 3D bilinear representation. Instead of learning the mapping […]

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation

Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than using traditional input methods. An emerging approach is gaze modulated pointing, which enables users to perform object selection and manipulation in a virtual space conveniently through the use of a combination of gaze and other interaction techniques (e.g., mid-air gestures). As […]

Blending using ODE swept surfaces with shape control and C1 continuity

Surface blending with tangential continuity is most widely applied in computer aided design, manufacturing systems, and geometric modeling. In this paper, we propose a new blending method to effectively control the shape of blending surfaces, which can also satisfy the blending constraints of tangent continuity exactly. This new blending method is based on the concept […]

Visitor Experience Innovation through Systematic Text Analytics and Augmented Reality

Visitor experience Innovation through Systematic Text Analytics and Augmented Reality. The project is focused on generating new and repeat visitors to cultural heritage sites and to make an impact on regional economies. The tools developed by the project will be made available to other UK and French cultural heritage sites on a cloud-based system where […]

Automatic Cage Construction for Retargeted Muscle Fitting

The animation of realistic characters necessitates the construction of complicated anatomical structures such as muscles, which allow subtle shape variation of the character’s outer surface to be displayed believably. Unfortunately despite numerous efforts, the modelling of muscle structures is still left for an animator who has to painstakingly build up piece by piece, making it […]

Energy-based dissolution simulation

We propose an energy-based method for dissolution simulation. Both the fluid (solvent) and solid (solute) are presented by particles. The dissolution priority of solute particles is based on the kinetic activation energy. The position of solute is determined using rigid body dynamics. We demonstrate plausible dissolving behaviours by using examples.

Image-based Hair Pre-Processing for Art Creation A Case Study of Bas-Relief Modelling

To better capture the shapes as well as the rich dynamics of hair, image based modelling techniques have been developed for reconstructing their 3D geometry and important visual features. Most hair images contain inevitable noises which impair reconstructed hair models. Therefore we propose to pre-process hair images and provide an orientation map of hair strands […]

Realistic skin movement for character animation

Skin movement modeling is a crucial element for realistic animation of both human and creature characters. In this paper, we are primarily concerned with a special skin movement effect, skin sliding. Although physical properties, such as skin elasticity, are usually regarded important in physical simulation, it often leads to an increasing computational load. A complete […]

Motion sensitive anchor identification of least–squares meshes from examples

A least–squares mesh is a surface representation consisting of a small set of anchor points and the differential and topological properties of the surface. In this paper we present a novel method to identify motion sensitive anchor points for least–squares meshes from a set of examples. We present a new method called clustered teleconnection analysis […]

Locomotion Skills for Insects with Sample-based Controller

Natural-looking insect animation is very difficult to simulate. The fast movement and small scale of insects often challenge the standard motion capture techniques. As for the manual key-framing or physics-driven methods, significant amounts of time and efforts are necessary due to the delicate structure of the insect, which prevents practical applications. In this paper, we […]

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation

Puppetry has been a popular art form for many centuries in different cultures, which becomes a valuable and fascinating heritage assert. Traditional Chinese marionette art with over 2000 years history is one of the most representative forms offering a mixture of stage performance of singing, dancing, music, poetry, opera, story narrative and action. Apart from a […]

Hand gesture-based interactive puppetry system to assist storytelling for children

The Author(s)Digital techniques have been used to assist narrative and storytelling, especially in many pedagogical practices. With the rapid development of HCI techniques, saturated with digital media in their daily lives, young children, demands more interactive learning methods and meaningful immersive learning experiences. In this paper, we propose a novel hand gesture-based puppetry storytelling system […]

Dynamic skin deformation using finite difference solutions for character animation

We present a new skin deformation method to create dynamic skin deformations in this paper. The core elements of our approach are a dynamic deformation model, an efficient data-driven finite difference solution, and a curve-based representation of 3D models. We first reconstruct skin deformation models at different poses from the taken photos of a male […]

3D Body Shapes Estimation from Dressed-Human Silhouettes

Estimation of 3D body shapes from dressed-human photos is an important but challenging problem in virtual fitting. We propose a novel automatic framework to efficiently estimate 3D body shapes under clothes. We construct a database of 3D naked and dressed body pairs, based on which we learn how to predict 3D positions of body landmarks […]

Fast individual facial animation framework based on motion capture data

Based upon motion capture, a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer, a camera was used to record her/his front face as a texture map. The radial basis function (RBF) technique was utilized to deform a generic facial model and the texture was remapped to generate […]

Fast surface modelling using a 6th Order PDE

In this paper, we present a new method to improve the efficiency of physics-based surface modeling which creates and manipulates surfaces through physics-based curve deformations. The proposed physics-based mathematical model of curve deformations consists of a vector-valued fourth order ordinary differential equation and boundary constraints. An efficient finite difference solution for curve modeling (FDSCM) is […]

Efficient sketch-based creation of detailed character models through data-driven mesh deformations

Creation of detailed character models is a very challenging task in animation production. Sketch-based character model creation from a 3D template provides a promising solution. However, how to quickly find correct correspondences between user’s drawn sketches and the 3D template model, how to efficiently deform the 3D template model to exactly match user’s drawn sketches, […]

A semantic feature for human motion retrieval

With the explosive growth of motion capture data, it becomes very imperative in animation production to have an efficient search engine to retrieve motions from large motion repository. However, because of the high dimension of data space and complexity of matching methods, most of the existing approaches cannot return the result in real time. This […]

A framework for digital sunken relief generation based on 3D geometric models

Sunken relief is a special art form of sculpture whereby the depicted shapes are sunk into a given surface. This is traditionally created by laboriously carving materials such as stone. Sunken reliefs often utilize the engraved lines or strokes to strengthen the impressions of a 3D presence and to highlight the features which otherwise are […]

Topology preserved shape deformation

This paper presents a novel framework for image and shape deformation, and applies the presented method to 2D shape deformation and image/video magnifying. Our proposed framework maintains two distinct advantages. The first is to enforce the topology preservation constraints on a given displacement field. This allows us to develop a foldover-free constrained deformation approach. The […]

Shape manipulation using physically based wire deformations

This paper develops an efficient, physically based shape manipulation technique. It defines a 3D model with profile curves, and uses spine curves generated from the profile curves to control the motion and global shape of 3D models. Profile and spine curves are changed into profile and spine wires by specifying proper material and geometric properties […]

Relief stylization from 3D models using featured lines

Digital reliefs mimic the style of their real life counterparts, and hence offer an elegant depiction of a 3D shape. Despite an increasing amount of research on digital relief generation in computer graphics, little has been reported on the generation of abstract sculpture forms using pure engraved lines. In this paper, we present a method […]

A Medical VR Simulator in Laparoscopic Rectum Surgery

In recent times, the development of minimally invasive techniques in clinic, such as laparoscopic and endoscopic surgeries, is remarkable. Compared with traditional open surgery, minimally invasive surgery (MIS) is less in surgical trauma, less post-operative pain and a shorter convalescence for patients. In the last ten years, in particular, laparoscopic colorectal surgery has witnessed a […]

Solid modelling based on sixth order partial differential equations

Although solid modelling based on partial differential equations (PDEs) has many advantages, such existing methods can either only deal with simple cases or incur expensive computational overheads. To overcome these shortcomings, in this paper we present an efficient PDE based approach to creating and manipulating solid models. With trivariate partial differential equations, the idea is […]

Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation

Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation Project Website: http://www.euanim.org Puppetry has been a popular art form for many centuries in different cultures, which becomes a valuable and fascinating heritage assert. Traditional Chinese marionette art with over 2,000 years history. Marionette head carving skills provide unique identities and characterisation for different characters, which […]

Bystander Responses to a Violent Incident in an Immersive Virtual Environment

Under what conditions will a bystander intervene to try to stop a violent attack by one person on another? It is generally believed that the greater the size of the crowd of bystanders, the less the chance that any of them will intervene. A complementary model is that social identity is critical as an explanatory […]

Automatic muscle generation for character skin deformation

As skin shape depends on the underlying anatomical structure, the anatomy-based techniques usually afford greater realism than the traditional skeleton-driven approach. On the downside, however, it is against the current animation workflow, as the animator has to model many individual muscles before the final skin layer arrives, resulting in an unintuitive modelling process. In this […]

Data and physics driven facial modeling and animation using sweeping surfaces

This proposed research will develop a new facial modelling and animation approach which incorporates data and physics driven techniques and ordinary differential equation-based sweeping surfaces into a single framework. Project Website : http://wfs.bournemouth.ac.uk   This research aims to develop a new technique of efficient and realistic skin deformations for human body animation through integrating data-driven methods […]

Laparoscopic Virtual Surgery Training System

Development of a Laparoscopic Surgical Training System with Simulation Open Framework Architecture (SOFA). We have developed a physics engine which can be easily used and extended to develop other kinds of surgery simulation. To train trainee laparoscopic surgeons, methods such as relying on animals and cadavers usually cause ethical and moral issues and are expensive. Performing […]

Dr Inventor

This research project receives funding from the European Commission’s Seventh Framework Programme. Project Website : http://drinventor.eu Activity ICT (FP7-ICT-2013.8.1), Grant agreement no: 611383   Dr Inventor will be the first web-based system that supports the exploration of scientific creativity via a computational approach, which will overcome a lot of human limitations: People have difficulty in […]

AniAge

AniAge Project to develop novel techniques and tools to reduce the production costs and improve the level of automation without sacrificing the control from the artists, in order to preserve the performing art related ICHs of Southeast Asia. Southeast Asia is one of the most rapidly growing regions both in terms of economy and technology […]