Publications – 2020

 
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De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal

Surgical smoke removal algorithms can improve the quality of intra-operative imaging and reduce hazards in image-guided surgery, a highly desirable post-process for many clinical applications. These algorithms also enable effective computer vision tasks for future robotic surgery. In this paper, we present a new unsupervised learning framework for high-quality pixel-wise […]
By : jzhang | Nov 20, 2020
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Bas-relief modelling from enriched detail and geometry with deep normal transfer

Detail-and-geometry richness is essential to bas-relief modelling. However, existing image-based and model-based bas-relief modelling techniques commonly suffer from detail monotony or geometry loss. In this paper, we introduce a new bas-relief modelling framework for detail abundance with visual attention based mask generation and geometry preservation, which benefits from our two […]
By : jzhang | Nov 20, 2020
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Nonlinear Spring-Mass-Damper Modeling and Parameter Estimation of Train Frontal Crash Using CLGAN Model

Due to the complexity of a train crash, it is a challenging process to describe and estimate mathematically. Although different mathematical models have been developed, it is still difficult to balance the complexity of models and the accuracy of estimation ,is paper proposes a nonlinear spring-mass-damper model of train frontal […]
By : jzhang | Nov 20, 2020
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Shallow2Deep: Indoor scene modeling by single image understanding

Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship […]
By : jzhang | Nov 20, 2020
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Fully Automatic Facial Deformation Transfer

Facial Animation is a serious and ongoing challenge for the Computer Graphic industry. Because diverse and complex emotions need to be expressed by different facial deformation and animation, copying facial deformations from existing character to another is widely needed in both industry and academia, to reduce time-consuming and repetitive manual […]
By : jzhang | Nov 20, 2020
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Fast character modeling with sketch-based PDE surfaces

Virtual characters are 3D geometric models of characters. They have a lot of applications in multimedia. In this paper, we propose a new physics-based deformation method and efficient character modelling framework for creation of detailed 3D virtual character models. Our proposed physics-based deformation method uses PDE surfaces. Here PDE is […]
By : jzhang | Nov 19, 2020