Publications – 2017

 
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Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes

Geodesic based Voronoi diagrams play an important role in many applications of computer graphics. Constructing such Voronoi diagrams usually resorts to exact geodesics. However, exact geodesic computation always consumes lots of time and memory, which has become the bottleneck of constructing geodesic based Voronoi diagrams. In this paper, we propose […]
By : jzhang | Oct 12, 2017
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Simulating collective transport of virtual ants

This paper simulates the behaviour of collective transport where a group of ants transports an object in a cooperative fashion. Different from humans, the task coordination of collective transport, with ants, is not achieved by direct communication between group individuals, but through indirect information transmission via mechanical movements of the […]
By : jzhang | Oct 12, 2017
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Essential techniques for laparoscopic surgery simulation

Laparoscopic surgery is a complex minimum invasive operation that requires long learning curve for the new trainees to have adequate experience to become a qualified surgeon. With the development of virtual reality technology, virtual reality-based surgery simulation is playing an increasingly important role in the surgery training. The simulation of […]
By : jzhang | Oct 12, 2017
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A human motion feature based on semi-supervised learning of GMM

Using motion capture to create naturally looking motion sequences for virtual character animation has become a standard procedure in the games and visual effects industry. With the fast growth of motion data, the task of automatically annotating new motions is gaining an importance. In this paper, we present a novel […]
By : jzhang | Oct 11, 2017
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Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking

Face alignment and tracking play important roles in facial performance capture. Existing data-driven methods for monocular videos suffer from large variations of pose and expression. In this paper, we propose an efficient and robust method for this task by introducing a novel supervised coordinate descent method with 3D bilinear representation. […]
By : jzhang | Oct 11, 2017
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Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation

Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than using traditional input methods. An emerging approach is gaze modulated pointing, which enables users to perform object selection and manipulation in a virtual space conveniently through the use of a combination of gaze and other interaction […]
By : jzhang | Oct 10, 2017
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Hand gesture-based interactive puppetry system to assist storytelling for children

The Author(s)Digital techniques have been used to assist narrative and storytelling, especially in many pedagogical practices. With the rapid development of HCI techniques, saturated with digital media in their daily lives, young children, demands more interactive learning methods and meaningful immersive learning experiences. In this paper, we propose a novel […]
By : jzhang | Sep 13, 2017